What should a software development contract include?

It should state what is being built and what is not, the price and payment schedule, how changes are handled, who owns the result, how delivery is accepted, confidentiality, what happens after launch and how either side may end the contract. Have it reviewed locally.

A contract is not about distrust; it is about both sides remembering the same agreement six months later. This is a checklist of topics, not legal advice, and local law differs.

  1. Parties and roles. Who is who, with correct legal details.
  2. Scope. What will be delivered, with a description or an attached specification, and what is explicitly excluded.
  3. Timeline and milestones.
  4. Price and payment. Amounts, currency, the schedule tied to milestones, taxes and late-payment terms.
  5. Changes. How additions or modifications are requested, priced and approved.
  6. Acceptance. How you check the work, how many fix rounds are included and what counts as done.
  7. Intellectual property. Who owns what, as described in the previous question.
  8. Confidentiality and data protection. Treatment of your information and of personal data the project handles.
  9. Warranty and support. What bugs are fixed free and for how long, and what maintenance costs after.
  10. Third-party components. Licences and subscriptions, and who pays for them.
  11. Termination. How either side can stop, and what is paid and handed over if so.
  12. Governing law and disputes.

Keep it readable

A contract both sides understand is more useful than a long one nobody read. If a clause surprises you, ask what it means.

For significant projects, a short review by a local lawyer is inexpensive compared with the cost of a dispute.

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